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Unity Performant ECS 🚀, UE5 Mass Battles ⚔️, Live Topographic Shader 🗺️

Sep 12, 2025

Unity Performance & Patterns 🚀

How a DOTS RTS Hit 3x FPS: Unity ECS Optimization Wins

Unity developer Alejandro Nunez tripled the FPS of his large-scale RTS, The Last General, by profiling and attacking DOTS/ECS bottlenecks. The standout win: re-batching Entities Graphics—via synchronized instantiation or resetting EntitiesGraphicsChunkInfo—to cut batches by ~90%. He further improved chunk occupancy, split logic/render entities for distance culling, and tuned systems and jobs. Physics tweaks like compounding static colliders...

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