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gameloopDaily

Godot 4.8 beta 3 🛠️, Grit Compiler ⚙️, Ratchet Cancelled 🎮


Game Development Tools 🛠️

Godot 4.8 beta 3 includes 74 fixes

Godot 4.8 beta 3 includes 74 fixes from 51 contributors, largely addressing regressions such as deleted scenes being recreated by Save on Focus Loss, mouse movement overriding controller input in menus, and web audio issues. Builds are available for Linux, macOS and Windows, alongside Web, XR and Android editors; Android prerelease access requires joining a testing group. The .NET build requires .NET 10 or newer, up from .NET 8. The snapshot remains prerelease software, with a handful of blockers remaining before the release candidate phase.

Grit compiles Godot’s GDScript to native code through C++

Grit is an experimental ahead-of-time compiler for Godot 4.7 that converts GDScript to C++ and then native code during executable builds, without requiring project or script changes. GameFromScratch reports speedups of 1.1× to 50×, depending heavily on the code. The tool supports embedded scripts and…

gamedevDaily

Godot 4.8 beta 3 🛠️, GDScript C++ ⚙️, PS1 Characters 🎮


Godot Updates and Tools ⚙️

Godot 4.8 beta 3 includes 74 fixes

Godot 4.8 beta 3 includes 74 fixes from 51 contributors, largely addressing regressions such as deleted scenes being recreated by Save on Focus Loss, mouse movement overriding controller input in menus, and web audio issues. Builds are available for Linux, macOS and Windows, alongside Web, XR and Android editors; Android prerelease access requires joining a testing group. The .NET build requires .NET 10 or newer, up from .NET 8. The snapshot remains prerelease software, with a handful of blockers remaining before the release candidate phase.

Grit compiles Godot’s GDScript to native code through C++

Grit is an experimental ahead-of-time compiler for Godot 4.7 that converts GDScript to C++ and then native code during executable builds, without requiring project or script changes. GameFromScratch reports speedups of 1.1× to 50×, depending heavily on the code. The tool supports embedded scripts…

gamingDaily

Citadel Project Nov 11 🗡️, Ratchet & Clank Cancelled 🎮


Upcoming Games and Projects 🎮

Two Unconfirmed Assassin’s Creed Projects Reportedly in Development

French content creator j0nathan reports that Ubisoft is working on two Assassin’s Creed games: Mars, reportedly set in Ancient Rome, and Pocket, a mobile game reportedly set in Jerusalem. Their status as mainline entries or spin-offs is unclear, and a possible link between Mars and Netflix’s Ancient Rome-set series is only speculation. Insider Gaming says it has heard both codenames but could not verify them. Ubisoft has not confirmed the projects, and details could change.

The Citadel Project scheduled for Steam Early Access on November 11

The Citadel Project, a dark fantasy stealth RPG from solo developer Reliquary Software, is scheduled to enter Steam Early Access on November 11. Inspired by Thief: The Dark Project and Dark Messiah of Might and Magic, it uses light exposure and specialized crossbow bolts to support stealth. According to its Steam…

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