Unreal 5.8 Water 🌊, Slang ML Rendering 🤖
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Insane Real-Time Water in Unreal 5.8: Jesse Pitela’s Niagara Fluids
Real-time VFX instructor Jesse Pitela has unveiled new Niagara Fluids experiments in Unreal Engine 5.8, showcasing water simulations that spawn roughly 1.3 million GPU particles every second. The setup includes advanced foam and splash behavior plus a true force field that dynamically repels water with varying intensity. According to Jesse, Niagara Fluids in UE 5.8 runs up to 30% faster, enabling denser and more detailed liquids. He’s packagin...
