Three.js Water 🌊, Vulkan Descriptor Heaps 🎮
🌊 Cutting-Edge Real-Time Graphics
Next‑Level Water in Three.js: Ray-Traced Caustics, Refractions & More
Yong Su’s new Three.js port of Evan Wallace’s iconic WebGL Water demo brings AAA-style water to the browser. The simulation features ray-traced reflections, refractions, caustics, configurable pool shapes, and a light-follow camera, all fully interactive. Devs can extend it with their own geometries and shaders by defining displacement, hit tests, and optics. The article also points to Three.js Water Pro for oceans and additional fluid simulations for further...
