gameloopDaily
BALL x PIT Expansion 🏟️, Unreal VCS 🔀, Unity Sign-in 🔐
Game Dev and Tools 🛠️
Diversion demonstrates version control and AI-assisted workflows for Unreal Engine
Diversion’s Arturo demonstrates an Unreal Engine version-control workflow using background cloud syncing, feature branches and Claude Code to create a C++ character controller, commit changes and merge them into the main branch. The Epic AI MegaJam session also covers file locking, Git and Perforce imports, and bidirectional GitHub syncing. Diversion runs on Windows, macOS and Linux, with a free Unreal Engine plugin on Fab. Arturo emphasizes checking AI-generated results and providing explicit instructions for conflict resolution.
Unity IL2CPP builds can still be reverse engineered
GAMEDEV ENGINE ROOM explains that Unity’s IL2CPP backend makes reverse engineering harder but does not prevent it: metadata describing types, methods and fields can help tools such as Ghidra analyze compiled code. This does not automatically recover a working Unity project. The video argues that AI can reduce the effort involved…
