The games you love. The tech behind them.

Keep up with game releases, gaming hardware, and the craft of making games. The stories worth your attention, curated for your inbox.

Free. Daily. Unsubscribe anytime.

Latest issues

Get a taste of what lands in your inbox.

gameloopDaily

Zelda 96 Score🎮, Guild Wars DLC 🗡️, UE6 Verse Plans 🛠️


Games and Releases 🎮

Ocarina of Time Switch 2 remake receives 96 Metascore

Nintendo’s The Legend of Zelda: Ocarina of Time remake has a 96 Metascore from 82 reviews, making it 2026’s highest-rated release at the time of reporting, according to 80 Level. It is scheduled to launch exclusively on Nintendo Switch 2 on November 5, 2026. Reviewers praise its rebuilt environments, voice acting and updated controls while noting that it preserves the original’s dungeon-based structure. Criticisms include the absence of Master Quest and a single-save-file limit.

Guild Wars DLC Afterlife scheduled for January 13, 2027

ArenaNet’s Afterlife, the first new premium DLC for the original Guild Wars in almost two decades, is scheduled to launch January 13, 2027, on PC via Steam, iOS and Android. Developed with 2weeks, it introduces Xotecha, a new storyline, the changing Unformed dungeon and rewards affecting future runs and gameplay outside the DLC. Studio…

gamedevDaily

Planet Shaders 🌍, UE6 Verse 🧪, Importance Sampling 📊


Game Design and Prototyping 🎮

Indie Game Clinic examines design choices in four cyberpunk strategy games

Indie Game Clinic uses four cyberpunk strategy games to discuss targeting controls, visual coherence, onboarding and upgrade design. The stream covers Firewall’s computer-system tower defense, Out Run Express’s train-based battles, Petal Bots’ robot customization and an unnamed turn-based tactics roguelike built around hijacking cybernetic soldiers. The host argues for introducing core tactical decisions early, offering upgrades that either add complexity or ease difficulty, and linking narrative choices to resource trade-offs.

Luke Muscat outlines prototype testing and challenges of solo development

Luke Muscat, creator of Fruit Ninja and Jetpack Joyride, tests game ideas with prototypes built in roughly 100 hours, YouTube videos and public playtesting. His first solo game, Feed the Deep, is a diving roguelike released on Steam in August 2024. He values solo development’s speed and flexibility but highlights isolation and the need…

gamingDaily

Afterlife DLC 📜, Zelda 96 Score 🗡️, Chair Chase demo 🪑


Upcoming Releases and Previews 🎮

Guild Wars DLC Afterlife scheduled for January 13, 2027

ArenaNet’s Afterlife, the first new premium DLC for the original Guild Wars in almost two decades, is scheduled to launch January 13, 2027, on PC via Steam, iOS and Android. Developed with 2weeks, it introduces Xotecha, a new storyline, the changing Unformed dungeon and rewards affecting future runs and gameplay outside the DLC. Studio head Colin Johanson says it draws inspiration from the unmade Utopia expansion without directly recreating it.

Fragmentary Order reveals first gameplay trailer and paid closed-testing program

Escape from Tarkov game director Nikita Buyanov revealed 14 minutes of in-engine footage for Fragmentary Order, Rant Gaming’s sci-fi tactical shooter for PC, to be published exclusively on COR3. Set across the Solar System in 2251, it features remotely operated clones and squads of up to four players. Buyanov also launched Prime Batch, a paid closed-testing…

Newsletter highlights

From the next game on your list to the ideas behind its creation.

Games worth following

New releases, announcements, and the updates that give you a reason to play.

The hardware behind it

Gaming hardware, platforms, and the technology shaping how games run.

The craft of making games

Engines, tools, techniques, and lessons from people building games.

A digest you can dig into

Concise summaries to help you catch up, with links to explore the full stories.

Frequently asked questions

What kind of content is included?

gameloop brings together news about games, gaming hardware, and game development. Expect releases and announcements, useful tools, engine updates, and ideas for making games, with links to the original sources.

How often will it arrive?

gameloop arrives daily. Each newsletter has its own schedule, shown alongside its signup form.

Can I follow just one interest?

Yes. You can add focused newsletters after signing up, or subscribe to any of them on their own. Every subscription is separate, so you choose what arrives in your inbox. Explore the newsletters.

Is it really free?

Yes. All our newsletters are free, and you can unsubscribe from any of them using the link in its emails.

Your next discovery starts here.

Get gameloop in your inbox. Keep up with what to play, what to build with, and how it all comes together.

Free. Daily. Unsubscribe anytime.