Blender Tablets 📱, UE6 Lighting 💡, Godot Showreel 🎮
🚀 Production & Launch Mastery
From Hype Demo to Smooth Launch: Inside The Alters’ Production Turnaround
Despite top Steam wishlists and glowing demo coverage, The Alters’ team discovered their game fell apart after the midpoint and chose to delay release by months. This talk details how they returned to prototyping after beta, redefined core systems, and used 1‑week sprints, deep estimation, and dependency mapping to focus on must‑have features. A heavy playtesting culture and ruthless prioritization kept scope under control. The result was a relatively calm, controlled launch ins...
