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Stop Copy-Pasting UI: Build Reusable Toolkit Components in Unity 6.5+
Unity 6.5+ makes custom UI Toolkit components far easier thanks to the new Uxml attribute and a cleaner custom control workflow. This tutorial breaks down when to use simple UXML templates for display-only elements, and when to step up to full custom controls with backing C# classes. Through concrete examples like a data-bound health orb and an auto-removing XP drop, you’ll learn how to encapsulate UI logic, avoid copy‑paste, and reuse polished UI across multiple screens.
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