Atmospheric Scattering 🌌, Unreal Deprecation Tool 🛠️
🎮 Game Dev Deep Dives
Inside Foundry: Building a First-Person Factory Sandbox That Respects Your Time
Foundry’s developers unpack how they’re building a first-person voxel factory game around player freedom and systemic depth. The interview covers everything from grid-based FP construction and art-directed procedural worlds to the upcoming train system that redefines long-distance logistics. Underneath, a custom C++ simulation, Unity frontend, and lockstep multiplayer keep massive factories deterministic and performant. Heading...
