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gameloopDaily

Wolfenstein 3 🎮, PixiJS 3D 🛠️, UE AI Workflows 🎮


Games and Studio News 🎮

MachineGames confirms Wolfenstein 3 is in production

MachineGames has confirmed Wolfenstein 3 is in production, with Brian Bloom returning as B.J. Blazkowicz and Debra Wilson as Grace Walker. Xbox CEO Asha Sharma also confirmed the project. MachineGames studio head Jerk Gustafsson previously said the team had envisioned B.J.’s story as a trilogy, with plans for a third installment dating back to development of The New Order.

id Software confirms new game led by Hugo Martin

id Software confirmed it is developing a new game with teams in Texas and Frankfurt, with Hugo Martin again directing. The studio said it will be some time before it shares further details; no title, genre or release window was given. The confirmation followed Xbox CEO Asha Sharma’s mention of the project. Separately, Doom: The Dark Ages’ Slaughter Mode, a horde mode with escalating random encounters, bosses and arenas, is…

gamedevDaily

PixiJS 3D 🧊, UE Workflows 🎮, Browser Playtesting 🧪


Engines and Asset Workflows 🎮

PixiJS 3D Enters Open Beta

PixiJS 3D is now in open beta as an MIT-licensed 3D engine that integrates with PixiJS 2D on a shared stage. Developers can add 3D scenes as View3D display objects while reusing PixiJS workflows, assets and pointer events. The engine is designed for WebGPU and also runs on WebGL2, with built-in rendering features including animation, shadows and post-processing. It requires PixiJS 8.23.0 or later; its API may change before a planned 1.0 release.

Meshy workflow builds a cinematic environment in Unreal Engine 5

An Epic AI MegaJam demonstration uses Meshy to generate textured 3D assets from text prompts and reference images, then imports them into Unreal Engine 5 with materials configured through Meshy’s bridge plugin. The presenter assembles a space-station hangar using manual scaling, modular Blueprints and object scattering, and generates spacecraft bodies and thrusters separately for animation. Meshy also…

gamingDaily

WoW Dungeon XP ⚔️, Dune offline play 🏜️, League New Dawn🎮


Games and Updates Available Now 🎮

WoW: Forever revises party-wide dungeon XP cutoff to a gap of more than 12 levels

Blizzard has revised World of Warcraft: Forever’s dungeon experience rules so enemy kills award no XP to any party member when one member is more than 12 levels above the enemies. The adjustment narrows an earlier hotfix that withheld XP whenever enemies were trivial to anyone in the party. PC Gamer suggests the restriction targets boosting by high-level players and reports mixed player reactions.

Dune: Awakening adds fully offline single-player support

Dune: Awakening can now be played entirely offline in single-player mode, including character creation and deletion, according to Funcom. The patch removes the internet requirement from the existing solo mode, which included reworked endgame systems. Multiplayer and optional PvP remain available through a “Go Online” button. An expansion scheduled for December will let players explore Arrakis’ frozen poles.…

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