SDF Worlds 🌍, Unity Unified RT 🎯, C++ final ⚙️
🚀 Pushing Game Tech Forward
Escaping the Engine Trap: SDF Worlds, WebGPU, and Actually Shipping a Game
Graphics programmer Mike Turitzin explains how he’s building a WebGPU-based signed distance field (SDF) engine specifically to ship a PC game — without falling into the “engine forever, no game” trap. He walks through his journey from 90s Quake mods to Figma rendering, and why he returned to graphics with an obsessive, long-term learning routine. The episode demystifies SDFs, ray marching, and hybrid CPU/GPU physics, while sharing concrete advice on tools, scope, and w...
