Godot ZeroAllocPool ⚙️, Web Alpha Textures 🎨
🚀 Performance & Tools Spotlight
From 20 FPS to 60: C++ ZeroAllocPool for Godot 4.6+
ZeroAllocPool is a native C++ GDExtension that tackles Godot’s stutters in object-heavy games by eliminating runtime allocations. It preallocates a contiguous memory block at level load, delivering cache-friendly, O(1) object pooling managed via a GDScript-friendly API. In a 15,000-node stress test, switching from standard allocations to ZeroAllocPool boosted performance from ~20 FPS to a locked 60 FPS. The addon is MIT-licensed and ships with separate debug and ...
