Shader Alien 👽, 2D GPU Grass 🌿, Unity UI Scaling 🎛️
🛸 Experimental 3D & Shader Wizardry
Fake 3D Alien in Three.js: No Mesh, Just Shader Math
A senior developer has created a “3D” alien in Three.js with zero geometry—no mesh, textures, or vertices. The entire scene is a fullscreen quad, with every pixel computed in a fragment shader using raymarched signed distance fields to fake depth and volume. It’s a striking example of geometry-free, GPU-driven art that technical artists are increasingly embracing. You can also jump into the interactive demo to tweak the alien’s colors and explore related...
