The games you love. The tech behind them.

Keep up with game releases, gaming hardware, and the craft of making games. The stories worth your attention, curated for your inbox.

Free. Daily. Unsubscribe anytime.

Latest issues

Get a taste of what lands in your inbox.

gameloopDaily

BALL x PIT Expansion 🏟️, Unreal VCS 🔀, Unity Sign-in 🔐


Game Dev and Tools 🛠️

Diversion demonstrates version control and AI-assisted workflows for Unreal Engine

Diversion’s Arturo demonstrates an Unreal Engine version-control workflow using background cloud syncing, feature branches and Claude Code to create a C++ character controller, commit changes and merge them into the main branch. The Epic AI MegaJam session also covers file locking, Git and Perforce imports, and bidirectional GitHub syncing. Diversion runs on Windows, macOS and Linux, with a free Unreal Engine plugin on Fab. Arturo emphasizes checking AI-generated results and providing explicit instructions for conflict resolution.

Unity IL2CPP builds can still be reverse engineered

GAMEDEV ENGINE ROOM explains that Unity’s IL2CPP backend makes reverse engineering harder but does not prevent it: metadata describing types, methods and fields can help tools such as Ghidra analyze compiled code. This does not automatically recover a working Unity project. The video argues that AI can reduce the effort involved…

gamedevDaily

IL2CPP security 🔐, Unity Sign-in 🔑, Unreal VCS 🔀


Engines and Rendering 🎮

Fenris Creations is adding CORTAO ambient occlusion to its open-source Carbon engine

Fenris Creations is adding Daniel Isheden’s CORTAO ambient occlusion technique to its open-source Carbon engine. It traces up to 32 rays per pixel using only on-screen information; Isheden claims improved accuracy and performance. Two open-source versions are planned: an MIT-licensed reference implementation and a Carbon version tailored to Eve Online’s large depth ranges. Fenris also delayed open-sourcing Carbon’s tools from late 2026 to the first quarter of 2027 to develop a plugin extension architecture.

Unity Tools and Security 🔧

Unity IL2CPP builds can still be reverse engineered

GAMEDEV ENGINE ROOM explains that Unity’s IL2CPP backend makes reverse engineering harder but does not prevent it: metadata describing types, methods and fields can help tools such as Ghidra analyze compiled code. This does not automatically recover a working Unity project. The video argues that AI can…

gamingDaily

BALL x PIT: Risen Ballbylon 🎮, The Devil’s Due 🃏, Spellogger 2027 🌱


New Releases and Expansions 🕹️

BALL x PIT: Risen Ballbylon Expansion Available

The Risen Ballbylon expansion for BALL x PIT is available now, adding four battlefields with bosses, more than 40 enemies, 45 passives, eight characters and 24 balls. It also expands village-building with 20 structures and introduces crystals as a new resource for the game’s economy. New characters include the Sentinel, who can aim in any direction, while new balls include the earthquake-causing Kaiju and the enemy-latching Beast.

The Devil’s Due poker roguelike is available on Steam

The Devil’s Due, a roguelike deckbuilder from Games People Play and Vsoo Games, is available on Steam with a launch discount. Players attempt to reclaim their soul through one-on-one poker battles against monsters, using cheating tricks to swap cards, alter values and sabotage opponents’ draws. Both sides draw from the same deck, so adding, removing, duplicating or modifying cards affects both participants.…

Newsletter highlights

From the next game on your list to the ideas behind its creation.

Games worth following

New releases, announcements, and the updates that give you a reason to play.

The hardware behind it

Gaming hardware, platforms, and the technology shaping how games run.

The craft of making games

Engines, tools, techniques, and lessons from people building games.

A digest you can dig into

Concise summaries to help you catch up, with links to explore the full stories.

Frequently asked questions

What kind of content is included?

gameloop brings together news about games, gaming hardware, and game development. Expect releases and announcements, useful tools, engine updates, and ideas for making games, with links to the original sources.

How often will it arrive?

gameloop arrives daily. Each newsletter has its own schedule, shown alongside its signup form.

Can I follow just one interest?

Yes. You can add focused newsletters after signing up, or subscribe to any of them on their own. Every subscription is separate, so you choose what arrives in your inbox. Explore the newsletters.

Is it really free?

Yes. All our newsletters are free, and you can unsubscribe from any of them using the link in its emails.

Your next discovery starts here.

Get gameloop in your inbox. Keep up with what to play, what to build with, and how it all comes together.

Free. Daily. Unsubscribe anytime.