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🎮 Engines & Tools Spotlight
Grabbit 2: Physics-Driven Level Design for Unity, Rebuilt From Scratch
Solo dev William Besnard has rebuilt his popular Unity tool as Grabbit 2, turning level design into a live physics sandbox inside the editor. The new version isolates its own simulation, auto-generates convex colliders in the background, and lets you permanently bake those colliders so they ship in your build without any Grabbit runtime code. Under the hood it fixes v1’s messier edges with robust cleanup, reliable Undo, and big-scene performance. Fi...
