Godot 4.8 Dev 5 🎮, UE5 Metahuman Mocap 😎
⚙️ Engines & Tools in Motion
Godot 4.8 Dev 5 Brings Texture Streaming and 2D Editor Polish
Godot 4.8 dev 5 lands as one of the last snapshots before feature freeze, headlined by long-awaited mip-level texture streaming. The engine can now load only the necessary mipmaps per texture, drastically cutting VRAM use for 3D and open-world games when using the new “Texture2D Streamed” import type. This build also adds improved alpha coverage in mipmaps, a cleaner 2D editor toolbar, and numerous performance and UX tweaks.
