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🧱 Tech & Tools Spotlight
New Godot Tool Brings Unreal‑Like Material Blending and Better VRAM Use
As Godot’s popularity grows, the community is filling in missing pro features—like a new free material blending tool that mimics Unreal’s layering workflow. Foyezes’ upcoming Asset Store release combines multiple materials into a single shader, promising lower VRAM usage, flexible layering without hard limits, and better results on large environments than baked textures alone. The article also spotlights new learning resources, including The GameDev...
