GPU Zen Submissions ๐, Inside Niagara ๐, Godot 4.7 ๐งช
๐ฎ Game Design & Systems Craft
How Temtem: Swarm Scales 250+ Abilities Without Chaos
This breakdown of Temtem: Swarm shows how to architect an action game for long-term systems growth. A unified stat modifier pipeline powers everything from max health boosts to poison debuffs, while a three-layer perk structure shapes runs via Skills, Gears, and Techniques. Abilities themselves are data-driven and organized under a clean Technique โ Player/Enemy โ Active/Passive hierarchy. With this foundation, adding the 251st technique is as straightforward...
