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Vulkanised 2027 🧱, Unreal Audio Tools 🔊, Unity Alchemy 🧪

Jul 20, 2026

🎮 Indie Games & Publishing Insights

‘Easier to Make, Harder to Find’: How Assemble Navigates the Indie Crunch

Indie development has never been easier, but getting noticed has never been harder. In this interview, Assemble Entertainment’s Maria Zubova breaks down how the German publisher evaluates games, why narrative titles like Roadwarden can still win, and which genres are thriving in 2026. She digs into tailored platform strategies, the real value a modern publisher can add versus self-publishing, and why long-term, human part...

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