Xenomorph AI 🤖, Unity Auditor 🧰, Epic on iPhone 📱
🎮 Smart Game Tech & Design
Smart 2.5D Paths in Godot: Jaklub’s Camera & Movement Trick
Godot dev Jaklub is experimenting with a slick 2.5D setup where both the player and camera ride along predefined paths. The character still moves in simple 2D terms—left and right—but those directions are defined by the current 3D path, allowing smooth traversal of rotating and moving structures. The camera usually shares that path, with offsets driven by forward vectors and invisible “control spheres,” and can be told to stop following for cinematic...
