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Building Shoulders of Giants: An Indie Studio’s Big-Scope Bet
Patrick McAvena of Moving Pieces Interactive breaks down how his three-person Brooklyn studio turned a VFX background and Unreal tinkering into full-time game development. He shares the iterative journey behind Shoulders of Giants, from RTS experiments to a co-op roguelike with a striking “pilot on a mech” hook. The conversation digs into first-time multiplayer challenges, platform pivots away from mobile, and landing support from ...
