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🌍 Big Worlds & Smart Systems
Earth-Sized Planets in Unity: hoahluke’s DOTS Terrain Tech
Unity developer hoahluke has unveiled a planetary-scale terrain system that replaces traditional heightmaps with an icosahedron-based mesh, where triangular patches subdivide dynamically for LOD. Running entirely on the CPU with Burst and DOTS, it supports planets from 830 km-radius test worlds up to Earth-sized bodies while keeping collider generation straightforward. Next on the roadmap: sharper distant rendering using pre-rendered ...
