Unity 7 🚀, Godot 4.8 dev 🕹️, Meshy 3D AI 🤖, Box2D SIMD 💥
🚀 Engines & Tooling Updates
Godot 4.8 dev 2: Cleaner Diffs, Faster Workflows, Zero New Regressions
The latest Godot 4.8 dev 2 snapshot focuses on making everyday workflows smoother and more robust. Editor tweaks like automatic resource expansion and a “Play Scene” context menu option cut friction, while Object serialization now plays nicely with version control tools. Performance and stability got attention too, with sped-up node removal, crash-resilient GDScript shutdown, and deterministic shader float formatting. With 93 contributors and no new known regression...
