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🎮 Game Dev Deep Dives
How a Solo Dev Built Fluid Polygon Territory in Godot
Solo dev Wilhelm Tranheden’s Everfront reimagines strategy territory as a living, growing polygonal substance built in Godot 4.5. Instead of tiles or pixels, each territory is a true polygon that expands, collides, and reshapes in real time—your land is your army. To make this run at 60 FPS on large procedural maps, Wilhelm moved the core simulation into a custom C++ GDExtension powered by Clipper2. Each tick batched polygon subdivision, growth, c...
