Unity Data-Driven 🧩, Modern Render 🎨, Narrative Design ✍️
🧠 Smarter Systems & Design
Data-Driven Unity: Quest Logs and Inventories with ObservableCollections
This Unity tutorial shows how ObservableCollections can replace tons of manual event wiring when keeping game data, UI, and GameObjects in sync. It starts with a simple quest log to explain change events, then upgrades to a live loot/inventory system driven by synchronized views, filters, and prefab factories. As the collection mutates, items automatically spawn, update, and despawn in the scene. UniTask and ZLinq are integrated to power async simulations and concise, LIN...
