Unity Runtime CLI ๐ฎ, Godot Terrain3D ๐, Claude Limitation ๐ค
Game Systems and Workflows ๐ ๏ธ
Unity demonstrates CLI runtime server for controlling running games
Unity demonstrates how its CLI runtime server can change values in a running game through commands executed by a pipeline package. A custom UI passes arguments to CLI commands, enabling a tool for capturing trailer visuals and testing game elements. The example adjusts colors, Cinemachine shots, speed, height and game speed. The CLI also supports installing editors, managing projects and writing arbitrary C# without domain reloads.
Recreating Old School RuneScapeโs tick system in Unity
LlamAcademyโs Chris explains how he built a tick system for LlamaScape, his Unity recreation of Old School RuneScape boss combat and its 0.6-second ticks. After finding an event-bus design difficult to debug, he switched to a singleton manager with explicit registration, priorities that process NPCs before players, and a separate queue allowing repeated actions such as equipment changes within one tick. The system supports MonoBehaviours, ScriptableObjects and ordinary C# classes, though he expects further revisions for more complex encounters.
Engines and Development Tools ๐ฎ
Terrain3D 1.1.0 adds mobile support improvements and terrain features for Godot
Terrain3D 1.1.0 is available for Godot with improved mobile support, generated C# bindings, vertex displacement based on texture height, and mesh tessellation. The free, open-source terrain add-on also adds an ocean mesh and example ocean shader, a contour-line shader, a slope colorizer, and an option for compressed color maps. Asset Dock updates include search, multiselection, a foliage instance counter, and a live information panel.
Anthropic adjusts Claude Code prompt to discourage recreating specific games
Anthropic added two sentences to Claude Codeโs prompt on Opus 5.5 to discourage recreating someone elseโs specific game, according to staff member Addy Osmani. He said the change reflects its policy against intellectual property infringement, while original games, genre games, and games using usersโ own designs and assets are intended to remain supported. Network Next CEO Glenn Fiedler criticized the restriction, arguing that copyright law already addresses copied assets without prohibiting reuse of game ideas or mechanics.