iCity 1.5 ๐๏ธ, Peak Sales Success ๐, Pocket Gamer Awards ๐ฎ
๐จ Exciting Art & Tech Opportunities
Top Art Career Opportunities at Bandai Namco, Epic, Riot, Netflix & More
Explore exciting art career openings across major studios including Bandai Namco Mobile, Epic Games, Riot Games, Netflix Animation, and Take-Two Interactive. Roles range from video marketing and concept to surfacing and character artists, supporting top projects like Fortnite, League of Legends, and upcoming AAA titles. If youโre skilled in tools like Maya, ZBrush, and Adobe Creative Suite, and passionate about innovative game and animation art, these opportunities could shape your next creative journey.
iCity 1.5: Next-Level Procedural City Building in Blender
Technical Artist Hothifa Smair unveils iCity 1.5, a powerful update to the procedural cityscape generator for Blender. This release introduces an advanced road system allowing highway conversions and customizable intersection presets, alongside a new custom island object. Enhanced export functionality supports multiple formats and parallel background exports, streamlining workflows. Additional terrain tools, park controls, and performance improvements make iCity 1.5 a must-have for digital city creators seeking greater customization and efficiency.
๐ Captivating Concepts & Success Stories
Inside the Creation of a Cozy Small-Town Store: Concept Art Breakdown
Concept artist Khairizal Rahmat takes us through the detailed process behind his small-town general store environment, from meticulous reference gathering to using Blender and Photoshop for modeling, texturing, lighting, and rendering. Drawing inspiration from cozy narrative games, he emphasizes balance between detail and simplicity while sharing valuable career advice for aspiring artists. A story of patience, passion, and mastering craft in the evolving art industry.
Peak Climbs to 1 Million Sales: How Aggro Crab Found Success by Thinking Small
Peak, a cooperative climbing adventure developed by Aggro Crab and Landfall, has sold an impressive 1 million copies worldwide in under a week. After struggling to secure funding for a large project and battling burnout, Aggro Crab pivoted to smaller, passion projects that rekindled their creative spark. Released with a brief marketing campaign and an enticing launch price, Peak's rapid success underlines the power of fun, focused game development over big-budget ambitions.
๐ Game Awards & Achievements
Nominate Your Favorite Mobile Games Now for the 2025 Pocket Gamer Awards
The Pocket Gamer Mobile Games Awards nomination phase closes this Friday, June 27th. Industry pros, gamers, and critics are invited to submit standout games, teams, or companies for one or more of 22 award categories, including the Peopleโs Choice Award. Voting on shortlisted finalists opens July 1st, culminating in a star-studded gala during Gamescom week in Cologne on August 19th. Donโt miss outโsubmit your nominations and book your tickets early to save 20% with the Early Bird rate!
Exploring Image-Based Ambient Lighting in a Custom WebGPU SDF Engine
Mike Turitzin, former Figma rendering lead, showcases his custom Signed Distance Fields (SDF) engine built with WebGPU and C++. His project features diffuse and specular image-based ambient lighting, baking numerous SDF operations into volume textures to optimize rendering. While metalness baking isnโt supported yet, shader tweaks allow metallic effects, producing visually striking results. Follow his ongoing engine experiments for more innovative graphics insights.