GPU Cloth Simulations 🔥, C++ 26 Complete 🖥️, Global Games $188.9B 💰
🚀 Cutting-Edge Tech in Game Development
Magica Soft’s GPU Cloth Simulation in Unity: Dozens of Times Faster
Japanese developer Magica Soft recently ran their MagicaCloth2 demo on the GPU within Unity, achieving performance dozens of times faster than their previous Burst and Job System approach. The developer highlighted self-collision—especially EdgeEdge contacts—as the main computational bottleneck while using XPBD physics. This marks a notable step forward in real-time cloth simulation, with ongoing research like the University of Utah’s AVBD promising even faster physics solutions.
C++ 26 Officially Feature Complete: Reflection to Transform Game Dev Coding
The C++ standard board has ratified the feature-complete draft for C++ 26, introducing groundbreaking static reflection capabilities. Herb Sutter hails reflection as the most transformational feature in decades, enabling compile-time introspection and code generation that can simplify game dev workflows dramatically. Alongside contract programming and asynchronous features, C++ 26 promises to modernize and empower developers, expanding expressiveness and interoperability like never before.
📊 Market Insights and Forecasts
Global Games Market to Reach $188.9 Billion in 2025, Led by Mobile
Newzoo's latest forecast projects the global games industry will generate $188.9 billion in 2025, marking a 3.4% growth from 2024. Mobile gaming leads the charge, expected to hit $103.1 billion this year, fueled by strong performance in the Americas, Europe, and China. While regulatory changes like Europe’s Digital Markets Act may reshape distribution models, overall spending is predicted to redistribute rather than greatly increase.
Procedural Building Shells in Unity Using Spline Tools
Discover how to efficiently create building shells in Unity with this step-by-step tutorial on using Unity’s Spline Tools. Learn to layout walls, windows, floors, and generate roofs procedurally, streamlining your environment art workflow. Perfect for game developers seeking practical methods to combine modular assets with procedural generation for level design.
⚖️ Legal Challenges in the Gaming World
11 bit Studios Faces Backlash Over Undisclosed AI Use in The Alters
11 bit studios’ latest game, The Alters, sparked controversy after AI-generated text was found hidden in-game and, more notably, in the Brazilian Portuguese localization. The backlash centers on the studio’s failure to disclose AI use on Steam, violating platform rules. However, the localization was handled by an external team, suggesting 11 bit may have been unaware. This incident highlights ongoing debates about transparency and ethical use of AI in game development.
Legal Battle Erupts Over Race Master 3D’s Rights and Cloning Accusations
Beresnev Games has secured an interim injunction against SayGames amidst allegations that the publisher cloned Race Master 3D and unlawfully claimed ownership of the game’s Bundle ID and user database. Race Master 3D, a major hit with over 450 million downloads and $100M in revenue, is at the center of a heated legal dispute focused on intellectual property and control rights. The court order currently blocks SayGames from exploiting the game as the case progresses.