Blender Lego 🧱, Unity Cloud Backlash 💥, Devcom 2025 🕹️

Jul 3, 2025

🚀 Game Dev Innovations

BRiCKiTECT: Procedural LEGO-Style Building Generation in Blender

Discover BRiCKiTECT, a powerful Blender add-on that lets you easily generate LEGO-inspired modular buildings, streets, and entire city blocks with real-time controls for size, variants, and stylized lighting. While it respects LEGO's strict trademarks by excluding official bricks, it offers a flexible procedural framework that works with any building style. Perfect for 3D artists seeking fast, customizable urban layouts, BRiCKiTECT combines creativity and performance in one intuitive tool.

Devcom 2025 Unveils Star-Studded Lineup and Expanded Interactive Program

Devcom 2025, Europe’s premier game developer conference, is set for August 17–19 in Cologne, featuring over 210 confirmed speakers and a tripling of interactive roundtables. Highlights include sessions from industry veterans like Minh Le (Counter-Strike creator) and Kate Kellogg (EA COO), alongside leadership panels and deep dives into upcoming games. With 5,000+ attendees expected and new side events such as pitch mixers and VIP receptions, Devcom is the must-attend event to connect, learn, and kickstart Gamescom week.

🔍 Insights into Unity

Unity AI’s Copyright Challenge: Mickey Mouse Incident Spurs Tighter Safeguards

Unity’s AI tools accidentally generated images of Disney’s Mickey Mouse during a livestream, revealing gaps in existing copyright protections. Unity confirmed the asset came from a third-party AI model and is working to strengthen guardrails before general release. This incident underscores legal risks developers face when using AI-generated assets, especially amid ongoing lawsuits from major IP holders like Disney. Unity aims to reassure developers by vetting its AI marketplace and preventing unlicensed content usage.

Unity Reverses Forced Cloud Projects After Backlash, But Local Option Hidden

Unity initially removed the ability to create non-cloud projects in its Hub, sparking community backlash. In response, Unity has restored the option to create local projects, though the choice is now harder to find in the UI—raising concerns about a ‘dark pattern’ design. This move underscores the importance of user control over data and reflects Unity’s effort to listen to developers amid recent PR challenges.

🌍 Winning Strategies in Asia

Winning Asia’s Mobile Market: Hyper-Local Marketing Lessons from Merge Mansion

Asian markets, especially Japan, Korea, and China, play a dominant role in mobile game revenue growth, including in genres like puzzles. Western studios can compete by going beyond simple localization—embracing cultural insights, local holidays, and high-quality user experiences. Merge Mansion’s Japan-focused campaigns demonstrate the power of hyper-local marketing, influencer partnerships, and cultural sensitivity in building trust, loyalty, and increased player spending in this discerning market.

Master Your Game’s Anchor: Boost Indie Game Success with Unity

Discover the power of a game’s “anchor” — the familiar element that instantly connects with players — and learn why balancing it with a fresh hook is key to indie game success. This in-depth Unity tutorial breaks down anchor types, shares actionable tips for finding yours, and offers valuable resources for marketing and game development. Perfect for Unity devs aiming to make their Steam games stand out and resonate with audiences.

✨ PixiJS Magic

PixiJS v8.11.0: Advanced Text Animation and AI-Powered Documentation Support

PixiJS 8.11.0 brings powerful new text animation tools, including SplitText and SplitBitmapText, enabling fine-grained control over characters, words, and lines. The new origin property improves transform stability, and replaceChild offers seamless swapping of display objects without losing transforms. Official support for the llms.txt format enhances AI-driven documentation access. Plus, PixiJS unveils a community Showcase and expanded sponsorship options to fuel ongoing development.

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