Merchant 64 💰, Elevator Pitch Tips 💬, UE5 Animation Transfer 💃

Jul 8, 2025

🚀 Indie Game Development Insights

Why Middle Games Like Merchant 64 Are a Smart Move for Indie Devs

Middle games—projects made quickly but polished—offer indie developers a practical path to shipping games, building skills, and gaining audience without aiming for instant blockbuster success. SuitNtie’s Merchant 64 exemplifies this approach, delivering a visually striking game in just four months and generating buzz and steady sales. This strategy values consistent shipping over perfectionism, emphasizing that clever design choices and timely releases can open unexpected doors and long-term opportunities.

The CoLab & Universally Speaking Team Up to Support Indie Game Quality

UK publisher The CoLab has formed a long-term partnership with QA and localisation firm Universally Speaking to offer indie studios early, hands-on support aimed at major production quality. Prioritizing direct collaboration over outsourcing, this approach fosters transparency, shared responsibility, and stronger studio-publisher relationships. With remote work and tighter budgets reshaping development, this alliance reflects a new model designed to help indie games thrive and deliver player-centered results.

🎨 Animation and Design Innovations

Mastering Frame-Perfect Animation Sync with iClone’s Timecode Plugin

Solo animators and small teams can now achieve professional-grade synchronization across mocap, voiceover, and live-action using iClone’s new Timecode Plugin. This tool embeds timecode directly into timelines, eliminating manual tweaks and timeline drift while enabling seamless imports and exports with other software like Cinema 4D. Combined with iClone’s precise lip sync and facial tracking tools, it revolutionizes animation workflows by bringing big-studio precision to indie productions.

From Pixel Art to 3D: elunvar’s Browser Tool Turns 2D Layers into Animated Models

elunvar is developing an experimental browser-based tool that transforms 2D pixel art with depth maps into animated 3D models, exportable as GLB files. With plans to complete the animation editor soon, the developer aims to create a platformer using only assets made within this tool. Designed for accessibility, it may appear on itch.io with optional donations, offering a fresh, web-friendly approach for game developers working with pixel art and 3D assets.

🛠️ Enhancing Your Development Workflow

Master the Elevator Pitch: Essential Tips for Game Developers

Pitching is a vital skill for game developers aiming to impress publishers, investors, or partners at fast-paced industry events. This guide breaks down how to craft a clear, concise elevator pitch tailored to your audience, emphasizing your game’s unique strengths and a strong call to action. Keep it under 60 seconds, avoid jargon, and practice relentlessly to maximize your chances of making lasting connections.

Streamline Animation Transfer: Blender to Unreal Engine Workflow

Discover a streamlined process to transfer animations from Blender to Unreal Engine using Vertex Animation Textures (VAT). This tutorial reveals how to leverage Blender’s capabilities to encode animations efficiently, without relying on costly software. Learn step-by-step how to set up VATs, optimize performance, and implement this technique in real-world game development scenarios.

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