Blender ACES 2.0 🎨, Unreal splats 🤖, Meta Interaction SDK 🥽, Godot animation 🦀

Aug 25, 2025

Crafting Gameplay & Animation ✨

Level Up Unity World-Space UI: Facing Modes, Fades, and Cinemachine

Build a polished diegetic UI in Unity 6.2 with a fully code-driven world-space Canvas. Choose Camera, Player, or Hybrid facing, ease Cinemachine Target Group weights for natural framing, and lock FreeLook input while UI is active. Add CanvasGroup fades, trigger-based proximity, and runtime TMP dropdowns for a professional finish—plus optional blur and animated effects that work seamlessly in world space.

Procedural 2D Animation in Godot: How Tyto Moves with Math

Indie dev Shaked Lotan is animating Tyto’s hand-painted creatures in Godot without keyframes or spritesheets—just sine-driven math. By parameterizing offsets, multipliers, and delays, his GDScript smoothly controls rotations, positions, and scales for limbs and body parts. The result: seamless transitions between states like walking, attacking, and staggering. He’s shared a demo and code for a crab rig (plus an owl) to help you try it yourself.

Color, Rendering & Pipelines 🎨

ACES 2.0 Lands in Blender 5.0 with OCIO Integration

Blender 5.0 brings ACES 2.0 to artists via OpenColorIO, adding a new SDR/HDR view transform alongside AgX and Filmic. Brecht Van Lommel notes seamless support for upcoming wide gamut displays and heuristics that better match view/display names across configs. The update streamlines ACES workflows without requiring a full ACES OCIO setup—especially helpful for freelancers and small studios. Blender 5.0 is expected to launch November 11.

Hybrid CG at Scale: PCG, Gaussian Splats, and GenAI in Unreal

Rotor Studios details a production-proven hybrid workflow that fuses Unreal Engine’s PCG Framework with Gaussian Splatting and Generative AI to deliver photoreal automotive content at speed. Learn how they navigated limited locations, tight timelines, and evolving briefs while maximizing budgets. Expect concrete techniques, real-world examples, and ways to boost existing Unreal pipelines for high-end marketing shots.

Shipping Faster & Growing Smarter 🚀

Indie Game Marketing at Gamescom: Tools, Tactics, and $1K Plans

BiteMe Games delivers an actionable indie marketing playbook: which platforms to prioritize, how to split DIY vs. agency work, and when paid outreach makes sense. Learn to avoid “streamerbait,” build long-term creator relationships, and craft a smart $1,000 budget. Includes tool tips like Impress for key distribution and timely notes on shifting mobile marketing—all framed around Gamescom momentum.

Build VR Faster: Meta’s Interaction SDK for Unreal Engine

Meta Reality Labs introduces the Interaction SDK (ISDK), a free Unreal Engine plugin packed with ready-made VR interactions. The session shows how to create a VR setup from scratch in minutes while staying true to UE’s design philosophies. Aimed at cross-headset development, ISDK helps teams iterate faster on games and apps. It’s actively evolving, and Meta is seeking community feedback to shape future features.

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