Steam Price Wins šŸ’ø, Demo to 50k Sales šŸ“ˆ, Unity Shader Primer ⚔

Aug 26, 2025

Market Watch šŸ’øšŸŽ®

Price Wins on Steam: 55% of Top Games Cost $20 or Less

Ampere Analysis finds PC players favor value: 55% of Steam’s top 150 by MAU average $20 or less, while only 3% exceed $50. Hits like R.E.P.O., Peak, and Lethal Company marry huge MAUs with low prices, as AA titles also hold strong. Per-player spend dropped 12% YoY, but a growing audience and more buyers offset the slide. For devs, smart pricing and strong retention beat premium sticker prices.

How Parcel Simulator Turned a Demo Into 50k Sales in Two Weeks

Parcel Simulator’s one-dev success shows how a polished demo, smart festival timing, and relentless creator outreach can supercharge a launch. Post-demo wishlists jumped from ~11/day to ~362/day, hitting ~42k by release and 50k sales in two weeks. Real Civil Engineer and Let’s Game It Out coverage amplified momentum, while launching during the Summer Sale kept the game pinned on front-page widgets. The playbook: make a great demo, market for months, and skip EA to maximize New & Trending.

Dev Tech: UE5 + Unity šŸ› ļøāœØ

Seamless UE5 Teleportation: Damp Squid’s Real-Time Crossfade Trick

Developer Damp Squid shows a slick UE5 teleport effect that crossfades environments in real time. A camera-aligned SceneCapture, offset to the destination, renders to a widget that fades based on distance and disappears post-teleport. Also highlighted: a Fluorescent Light blueprint from Damp Squid, a fluid dissolve VFX by HeyYo, and Epic’s August free tutorials and content.

Stop Fearing Shaders: A Clear, Visual Guide for Unity Devs

If shaders feel like magic, this tutorial breaks the spell. Sasquatch B Studios explains shaders as simple math over pixels and vertices, starting with UVs, then moving into color-as-numbers, masks, and clamping. You’ll see how tiny equations create gradients, cutouts, and effects—then take a first step into vertex manipulation. Short, visual, and beginner-friendly, it’s the shader primer many Unity devs have been missing.

Community & Live Ops šŸ—£ļøāš™ļø

How Spellbreak Built a Discord to Rival Fortnite—and Survived

Proletariat founder Seth Sivak reveals how Spellbreak’s community strategy built one of gaming’s largest Discords—rivaling Fortnite—while the studio survived years with under two months of runway. He shares scrappy growth tactics, key partnerships with Amazon/Twitch and Epic, and why ā€œjust gameplayā€ trailers worked. Sivak candidly breaks down missteps with free-to-play, cross-platform pain during COVID, missed fundraising windows, and the decision to sell to Blizzard. Actionable advice: invest in the team, experiment relentlessly, and work extraordinarily hard to cut through the noise.

Inside VALORANT’s UE5 Upgrade: More FPS, Faster Patches

Riot Games has migrated VALORANT from UE4 to UE5 in patch 11.02, and Marcus Reid explains the team’s reasoning and rollout. The upgrade modernizes internal tools while targeting higher and more consistent frame rates across a wide range of hardware. Players should also see faster, lighter patch downloads that reduce downtime. The move sets VALORANT up for future features and long-term performance gains.

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