Godot VS Code 👨‍💻, RenderDoc Vulkan 1.4 🧪, Radical Pie 🥧

Sep 6, 2025

Dev Tools & IDEs 🧰

VS Code in Godot: WebView Hack vs. Full IDE Integration

Two projects are bringing Visual Studio Code into Godot. Gonuts embeds the web-based vscode.dev inside a WebView—quick to try but with login and limited extensions, aiming to become a GDExtension. Projekt J.E.N.O.V.A goes all-in with modern C++ scripting and an offline VSCode Core–based IDE deeply integrated with Godot. Repos, docs, build tips, and a video demo included.

Radical Pie: Pro Equation Editor by Eric Lengyel Arrives This Fall

Eric Lengyel’s Radical Pie is a pro-grade equation editor for Windows, with a beta coming in September 2025. It delivers pristine math typography, deep Word integration, and rock-solid vector export (SVG/PDF/EMF) that avoids common embedding and PDF issues. Expect math/chemistry/text modes, TeX names, a custom math font, and slide-friendly annotation tools. It’s a one-time purchase—no subscriptions, no sign-ins, and no AI.

Epic Games Pipeline 🚀

How Epic Builds Fortnite Faster: Horde CI/CD Best Practices

Epic Games reveals how Horde—its Perforce-native CI/CD, remote execution, and device management stack—keeps Fortnite and Unreal builds fast and healthy. Learn UBA orchestration with AWS Spot and Linux+Wine agents, graph-driven parallelization, and smart Perforce caching to cut time and cost. See Slack/Jira-integrated build health that auto-triages defects, plus device-farm checkouts and analytics to tame console/mobile testing. Includes real-world scale stats and configuration patterns you can adapt.

From Dev to “Coming Soon”: Shipping on Epic Games Store, Step by Step

Recorded at Unreal Fest Orlando 2025, this session walks you through the full Epic Games Store self-publishing pipeline—from setting up your organization and compliance info to building your store page, uploading with the Build Patch Tool, and pushing to live. Learn key gotchas like IARC ratings for AU/BR/DE/KR/RU, recoupable $100 submission fees, and the dev → stage → live flow. Pro tip: Coming Soon can go live without a build, but real release requires switching to a Specific date and re-publishing.

Rendering & Engineering 🖥️

RenderDoc 1.40 Lands Vulkan 1.4; NVIDIA RT Capture Supported

RenderDoc v1.40 arrives with Vulkan 1.4 support and a wide set of extensions, including VK_EXT_descriptor_buffer. NVIDIA’s latest drivers now enable raytracing pipeline capture and replay. The update adds cancelable downloads, clearer untracked resource notes, better D3D/D3D12 pipeline views, and extensive stability fixes across platforms. Important caveat: AMD’s current drivers break captures using VK_EXT_descriptor_buffer.

Stop Over-Abstracting: Eskil’s Playbook for Fast, Stable Game Dev

Veteran dev Eskil Steenberg lays out a gameplay-first approach: avoid generic abstractions, write “dependable C” that compiles everywhere, and design engines for rapid iteration. He details Kel Solar’s tech—deterministic integer physics, per-frame navmesh, boolean geometry, and double-buffered concurrency—built to try ideas fast. Beyond games, he shares a local-first internet vision (Unravel) and lessons from LOVE, EXO, Verse, and a UV tool licensed by Maxon. Build stable APIs, not brittle stacks.

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