Intel–NVIDIA AI PCs 🤖, Steam 64-bit Only 🖥️, Congress Hearings 🏛️, Zelda Smooth Operator 🎮

Sep 19, 2025

Procedural Playgrounds 🧩

Build Infinite Dungeons in Unity with Level Generator Pro Max

Level Generator Pro Max by Despair delivers no-code, infinite dungeon and maze generation for Unity. Use Cellular Automata and Prim’s Algorithm, dynamic chunk streaming, and prefab-based rooms for start/end/boss encounters. Fine-tune layouts with corridors or direct connections and auto wall removal, all from a unified Level Manager. With NavMesh, URP, and HDRP support, it’s ready for seamless integration.

Procedurally Animating a Lizard: Waabs Shares Their Onora Breakdown

Developer Waabs breaks down their process for procedurally animating a lizard in Onora, a game about uncovering a lost desert civilization by shifting into different creatures. A full tutorial is on the way, but you can dive into the current breakdown now.

AI PCs & Policy Crossroads 🤖

Intel x NVIDIA: RTX-Powered x86 SoCs and a New AI PC Push

NVIDIA and Intel are teaming up to build multiple generations of data center and PC hardware, integrating NVLink and RTX GPU chiplets into Intel-made x86 SoCs. Intel will also produce NVIDIA-custom x86 CPUs for AI infrastructure, while NVIDIA backs the deal with a $5B investment. The duo frames the move as a bid to outpace AMD, though it echoes the ill-fated Kaby Lake-G and leaves manufacturing details unanswered. If it lands, AI PCs and cloud options for devs could change fast.

Congress Calls Discord, Steam, Twitch, Reddit to Testify on Radicalization

The US House Oversight Committee has invited the CEOs of Discord, Valve (Steam), Twitch, and Reddit to testify on October 8 about online radicalization after Charlie Kirk’s assassination. While the letters aren’t subpoenas, refusals could prompt compelled appearances. Discord says it welcomes the hearing and confirmed the suspect posted a message claiming responsibility, though it found no evidence of planning on its platform. Reddit reports no evidence linking the suspect to its site and reiterated anti-violence policies.

Design That Cares 🎮

Zelda’s Subtle Camera Trick That Cuts Motion Sickness

Asher Zhu highlights a small but powerful Zelda camera tweak: after occlusions or combat locks, the view doesn’t snap back. It eases into position only as the player inputs, reducing motion sickness and preserving control. This player‑driven recentering is a great template for third‑person comfort. The post also links to classic dev tricks from The Walking Dead, Splinter Cell, and MGS2.

Event + State = Dialogue: Smarter Barks Without Complex AI

Donkey Kong Bananza turns simple barks into real character growth. By mapping Pauline’s lines to events, level context, and player history, her dialogue shifts from panic to confidence—no dialogue trees or LLMs needed. This piece breaks down the Event + State + History formula and links it to proven patterns in Alien: Isolation, CoD2, God of War, and Hades. It’s a practical blueprint for adding narrative depth with lightweight, rule-based AI.

Platform & Tooling Updates 🛠️

Steam Goes 64‑Bit Only: What Devs and Players Need to Know

Valve will drop Steam support for Windows 10 32-bit on January 1, 2026, citing modern drivers and libraries that 32-bit Windows can’t handle. Existing 32-bit clients may still run, but they’ll stop receiving updates and tech support—while 32-bit games will continue to work on 64-bit Windows. The shift impacts just 0.01% of users, per Valve’s survey. Bonus for devs: Steam’s revamped reporting now shows the monetary impact of each discount.

Build Better Game Tools: Keep Devs in Flow, Not Menus

A game tools lead shares engine-agnostic tactics to keep teams in flow: surface frequently used actions on a global toolbar, centralize utilities in a tools hub, and add hotkeys for tedious UI tasks like cycling resolutions. Learn why you should fix architecture before automating broken flows, speed up domain reloads by disabling unused packages, and empower QA with in-build cheats and a minimal console. Plus, see how gizmos and Odin Inspector make complex systems understandable.

Never miss an issue!

Subscribe to get daily game dev insights, news, and more—straight to your inbox.

No spam. Unsubscribe anytime.