Unity Commerce 💳, UE5 PCG 🏙️, Blender RetopoFlow 4 🧰, Maya Vectorify 🎞️
Modeling & Animation Tools 🛠️
Retopoflow 4 Launches: Sketch-Based Retopo Tools for Blender
Orange Turbine has released Retopoflow 4 out of beta, bringing a powerful sketch-based retopology suite to Blender. The update features PolyPen for precise vertex-level control, PolyStrips for rapid face loop layout, Strokes for quick quad patches, and Contours for cylindrical forms—plus Tweak and Relax brushes that stay constrained to the source mesh. Retopoflow 3 remains supported for at least two years with a performance update planned. Existing users can snag 25% off on Superhive with the “retopoflow-og” code.
Vectorify: Free Maya Tool for Instant Animation Repathing
From the creator of Twosify and Pickify, Vectorify is a free Maya tool that repaths any animation across bipeds and quadrupeds. Snap motions to uneven ground, straighten or redirect paths, flip direction, and even snap one path to another. Adjust pivot points, choose whether the Master Control follows your character, then bake instantly.
Unity Cloud & Commerce 🚀
Unity UGS Part 6: Player Data with Cloud Save and Code
Part 6 of Unity’s UGS series shows how to build robust player data flows. Learn to create and deploy Cloud Code modules for server-side username validation, store data with Cloud Save’s SaveData/GetData, and monitor it in real time with Unity Analytics.
Unity Unifies Game Commerce: One Dashboard, All Platforms
Unity is launching a unified commerce and catalog system inside the engine, letting developers manage pricing, promotions, and live ops across mobile stores, web, and PC from one dashboard. The solution supports multiple payment providers and market-specific optimization, minimizing platform SDK overhead. Early partners include Stripe (merchant-of-record, app-to-web payments) and Xare, with Stripe handling fraud, disputes, and tax. It’s in early access now, with sign-ups open.
UE5 Procedural Cities & Debugging 🏙️
UE5 PCG Deep-Dive: Building Directable, Terrain-Aware Cities
Virtuos’ Daniel Mor presents a complete UE5 PCG pipeline for procedural buildings and cities. Explore attribute-driven floor shrinking, large-to-small wall/roof segmentation, door and prop placement that avoids windows/overhang, and terrain-aware city layout. With grammar (UE 5.5), seed controls, and blueprint overrides, you get fast iteration and art-directable results—ideal from blockout to final.
Beyond Print String: UE5.6 Debugging and Profiling Power Tools
Epic’s Matt Ostel sprints through Unreal’s best debugging tools so you can move beyond Print String. Learn UE5.6 upgrades like Print Text, Raise Script Error, GPU Profiler 2.0, and Trace Regions, plus console gems like ABTest, slomo, and bugit. Dive into Audio/Memory Insights, Rewind Debugger, Chaos and AI debuggers, Widget Reflector, Pixel Inspector, and more. A packed toolbox to find issues faster across gameplay, rendering, audio, UI, and memory.