Unity-to-Godot Exporter 🎮, Etherion Foliage Update 🍃, Digiphile Bundles 📦, Unity Voxel Destruction 💥
Tooling & Pipelines 🛠️
One-Click Unity-to-Godot Exporter Lands: Assets, Materials, Terrain
The creator of Unreal export tools has launched a Unity-to-Godot exporter that moves complete Unity levels—meshes, placement, terrain, lights, collisions—into Godot, often in a single click. It converts standard materials and Shader Graphs to Godot Visual Shaders, and surface shaders to GLSL. It’s assets-only (no code), and won’t export animations, particles, cloth, ECS, or fully custom shaders. Supports Unity 2021.3+ and Godot 4.4+, with a discounted bundle available.
BoxCutter: Real-Time Voxel Destruction for Unity, Built by One Dev
A solo dev at Bitwise Games unveiled BoxCutter, a real-time voxel destruction system for Unity powering a fast-paced shooter set inside a computer. It integrates with MagicaVoxel and features versatile fragmentation, realistic physics, rigs support, non-convex colliders, and in-editor visualization. A brief 1–2 frame kinematic pause ensures safe collider restructuring while conserving momentum. There’s a free demo available, with the full system offered for purchase.
Industry & Business Moves 💼
Digiphile Debuts: Limited-Time Curated Collections and a Smarter Key Exchange
Former Humble Bundle veterans have launched Digiphile, a curated, limited-time bundle platform focused on community and fair deals. Publishers get a fixed 75% revenue share (plus 5% to charity) and 100% of DLC revenue, while players can trade duplicate keys for credit via The Digiphile Exchange. The team is aiming for “Letterboxd meets Humble Bundle,” prioritizing quality over rapid growth. Its first collection, Return of the Immersive Sim, supports the Arbor Day Foundation.
Tim Sweeney: AI-Driven Dialogue Could “Totally Transform” Gaming
Eurogamer’s critical review of Arc Raiders over AI voices sparked a lively debate—and Epic CEO Tim Sweeney jumped in. Calling the stance “political,” Sweeney argued AI plus human tuning could deliver infinite, context-sensitive NPC dialogue. Despite backlash, Arc Raiders shows strong Steam engagement and an 84 Metacritic. The debate unfolds alongside SAG-AFTRA’s new consent rules and continued concerns from voice actors about AI displacement.
Unreal Engine Upgrades ⚡
Etherion Foliage Adds Easy Wind for Realistic Trees
Justin Davis is updating the Etherion Foliage plug-in with a new wind system, arguing trees with wind should be the indie standard. The update aims for quick, believable tree motion with minimal setup. It builds on physics and weapon interaction, performant explosions, destruction events, harvesting, ambient particles, and animation effects—ideal for survival and fantasy worlds.
Faster, Cleaner Materials in UE 5.6–5.7: Substrate, New Nodes, Diff Tool
Epic’s Camille Kay spotlights major Unreal material upgrades: the Convert node, instant node previews, “slice to disconnect,” auto sampler fix-ups, and a visual Material Diff Tool. UE 5.7 preview adds TSR-fix nodes to cut ghosting and fixes long-standing Vector4 quirks. Substrate becomes the default shading model with adaptive/blendable GBuffer options for scalable quality. Epic also teased a new translator with IR, proper branching If/Then/Else, and a flexible Operator node.
Veteran Insights & Animation Tips 🎬
Master the Tech, Keep the Rock Band Spirit: Hakkyu Kim on MMOs
Ragnarok and Tree of Savior creator Hakkyu Kim shares hard-won MMO lessons—from launch-night bottlenecks and crisis rewrites to the responsibility of honoring player investment. He advocates ethical monetization, viewing mobile like any online platform, and never giving up if players remain. Looking forward, he believes AI can restore small, “rock band” teams. His advice: master the tech, but keep the spirit.
Supercharging Unreal Animation: Space Switching, Motion Trails, and Pro Tips
Dimension Studio’s Raoul Cacciamani shares a practical Unreal animation pipeline: work in a clean sandbox level, flip environment props to spawnables with auto Control Rigs, then render against the production level. He demonstrates non-destructive space switches and constraints to re-parent, reorient, and transfer motion without baking. UE 5.6 upgrades—revamped Motion Trails, Tween Sliders, Pivot Tool, mirror hotkeys, and Viewport Render—plus pro tips (animate on 2s, slow-mo reviews, Smart Snap) dramatically speed iteration.