Kojima Keynote 🎮, Discord Wishlists 💬, Unreal Perforce 🔀
🎮 Industry Moves & Monetization
Restarting From Zero: Kojima’s Independence Playbook at GDC 2026
Hideo Kojima will headline the GDC 2026 Festival of Gaming with a keynote titled “Restarting from Zero: A Message to Creators Considering Independence.” Scheduled for March 12 in San Francisco, the talk will cover how Kojima Productions was built—from office setup and brand identity to hiring and project development. Drawing on a decade of independent operation since leaving Konami, Kojima will share both successes and missteps. GDC frames the session as a rallying call for fearless, reinventive game creation.
Discord Adds Cross-Game Cosmetic Wishlists, Starting with Marvel Rivals
Discord is rolling out a new wishlist and gifting system for cosmetics that spans both the Discord Shop and supported games. Marvel Rivals is the first integration, featuring a dedicated in-server shop channel with curated skins, emotes, in-game previews, and direct purchase or wishlist actions. Friends can view public wishlists and gift items, with duplicates automatically avoided and rewards delivered straight to linked game accounts. Discord plans to expand this cross-game commerce layer to more titles.
📸 Tools & Tech Updates
RealityScan Mobile 1.8.1 Fixes Crashes and Camera Issues on iOS & Android
RealityScan Mobile has released version 1.8.1, targeting stability and camera fixes on both iOS and Android. The update stops tutorial video crashes when offline, addresses startup issues, and fixes delayed gallery image counts on Android. On iOS, it corrects ISO problems in object and standard modes and resolves the black camera view seen on clean installs. It follows the feature-packed 1.8 release and points users toward RealityScan 2.1’s automation and LiDAR upgrades.
Scaling Perforce for Unreal Teams: Streams, Proxies, and Smarter Reviews
Running Unreal on Perforce at scale doesn’t have to hurt. In this talk, Perforce PMs walk through battle-tested server topologies, clever proxy deployments, and a practical main–dev–release stream model enhanced by sparse streams and upcoming limitView features. They then tackle code review: how to structure projects, choose pre- vs post-commit, wire in CI, and use new AI tools to support reviewers instead of slowing them down. It’s a blueprint for studios growing from indie to AAA pipelines.
🧠 Smarter Dev & Game Coding
Cozy Horror and Chaos: Godot Extensions That Turn Coding Into a Game
Ridiculous Coding is a Godot extension that turns everyday programming into a chaotic mini-game, complete with screenshake, flashy effects, an XP bar, and fireworks as you code. Created by John “jotson” Watson, it doubles as a promo for his upcoming cozy horror job sim, The Mailroom, where you sort mail in a regional office of Hell. The article also spotlights You Can Do It!, an extension that pops up anime girls every 15–30 minutes to cheer you on. Download the tools, wishlist the game, and make your Godot sessions a lot less serious.
How Dead Meat ‘Bullies’ LLMs Into Great Game Dialogue
Dead Meat is one of the most ambitious “AI-native” games yet: a murder-mystery interrogation title where NPCs answer your typed or spoken questions in real time, complete with lie detection and audible inner monologues. In this AI and Games interview, UK studio Meaning Machine explain why they don’t believe the gen-AI hype and instead “bully” LLMs with strict scaffolding, direction, and heavy narrative over-writing. They dive into their director and notes system, on-device small language models built with Nvidia ACE, and what it really takes to make AI-driven dialogue fun and consistent.