Gaea 3 Worlds 🌍, Unreal Materials 🧱, Pixel Art Generator 🎨

Dec 10, 2025

🌍 Worldbuilding & Materials Tech

Gaea 3 Announced: Massive Worlds, Sand & Snow Sims, and Vector Tools

Gaea 3.0, now in active development for release next year, transforms the terrain tool from single-tile work to true world-space workflows powered by TOR Engine 3.0. Artists will be able to craft vast, continuous landscapes with advanced sand, snow, and river simulations, including a sand solver already demoed at 2K/60 FPS on an RTX 3070 Ti. The update also introduces Vector Tools, a 2.7D displacement system, faster progressive previews, UI refinements, and new integration plug-ins.

From Shading Models to Slabs: How Substrate Redefines Unreal Materials

Substrate in Unreal Engine 5.7 replaces fixed shading models with modular “slabs” and composition operators, turning your material graph into the shading model itself. This Unreal Fest session shows how that unlocks complex, physically based layering—like sweat on skin or water over clear coat—without fragile shader hacks. It also unpacks the new GBuffer modes, automatic scaling across hardware, and smart parameter‑blending strategies to keep performance in check. If you build materials in UE5, this is essential viewing.

🧰 Smarter Art & UI Tools

Pixel Projection: A Fast, Client-Side Pixel Art Generator for Devs

Pixel Projection is a new browser-based tool built by gamedev Key-Hold3584 to quickly convert images into pixel art for visual prototyping. Unlike basic downsamplers or diffusion models, it uses processing driven by the input image’s properties for more nuanced results. All generation happens locally on the client, without training on or sending other artists’ work to a server. The piece also points to additional dithering and Blender tools for pixel-art pipelines.

PhotoGIMP: A Photoshop-Style Makeover for GIMP 3.x

If you love GIMP’s price tag but not its interface, PhotoGIMP offers a Photoshop-inspired makeover. This preset reorders tools to match Photoshop, applies new defaults for a cleaner workspace, and maps many shortcuts to Adobe’s standard keybinds. The guide explains exactly how to install it on Windows by replacing your GIMP 3.0 configuration folder. You also get quick links to the GitHub project and a video demo showing install and removal.

🎙️ Pitching & Performance

How to Nail a 5-Minute Game Pitch to Publishers

Pitching your game to a publisher is less intimidating when you know the formula. This piece outlines how to structure a winning pitch: lead with striking visuals and a concise overview, then cover platforms, release window, monetisation, and budget. It explains how to surface your game’s real USPs, showcase your team’s experience, and prove there’s a clear audience and market gap.

Putting Actors First: Lingotion’s Ethical AI Voices for Games

As AI-native games demand real-time, unpredictable dialogue, Lingotion is betting on small, on-device voice models instead of expensive cloud pipelines—and on putting actors at the center. The startup collaborates closely with performers to capture around 60 emotions and speaking styles, then treats their AI voices like agency-represented talent with royalties and consent controls. Actors can restrict how and where their voice is used, including content type and character roles. The piece sets this against more controversial generative AI practices and highlights why this model could matter for future game projects.

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