UE5 Rig Physics 🦾, Game Engagement šŸ“ˆ, RAM Prices šŸ’¾

Dec 12, 2025

šŸ“ˆ Industry & Engagement Insights

Beyond Installs: Why Engagement Metrics Now Rule Mobile Games

Mobile game success can’t be judged by installs and CPI alone anymore. This article explains why engagement metrics—retention, session length, LTV, and virality—are now the real indicators of game health and profitability. It outlines concrete post-launch tactics like tuning progression, running smart live ops, and fixing analytics-identified friction points to boost long-term value. Teams that pivot from vanity metrics to engagement will build more resilient portfolios in today’s high-cost UA landscape.

No Law and Neon Giant: Small Team, Big Cyberpunk Ambitions

No Law is Neon Giant’s new ā€œcybergrungeā€ FPS: a grounded, neon-lit open world inspired by 80s action heroes, chunky tech, and tongue-in-cheek violence. Built by a deliberately small 30–40 person team, it leans on the studio’s Wolfenstein roots, strong internal tools, and Unreal Engine 5 to deliver big-budget impact. The devs explain how staying lean lets them cut scope, move fast, and stay passionate—while Krafton handles the business and largely leaves creative control to the team.

🧠 AI & Emerging Tech

Decoding Qwen, Llama and GGUF: What LLM Filenames Really Mean

If you’re browsing Hugging Face or LM Studio and model names look like random code soup, this guide is for you. The author shows how those strings actually encode the model’s origin (Qwen, Llama, etc.), size, what ā€œteacherā€ it mimics (Claude, GPT‑4), how it’s fine‑tuned, and how it’s packaged for your hardware. You’ll also learn the trade‑offs behind quantization schemes like GGUF and 4‑bit. It’s a quick mental checklist for picking the right open‑source LLM.

When 64GB Costs More Than a 5070 Ti: RAM Prices Explode

RAM prices are surging so fast that some 64GB kits now cost more than new GPUs like the RTX 5070 Ti and RX 9070 XT. The article notes a 250% jump in November alone, followed by another 25% rise, with certain models increasing 3–4x in under two months. Adding fuel to the fire, Micron is shifting its RAM supply toward AI companies instead of PC users. For anyone planning a new build or upgrade, memory just became the real budget killer.

šŸŽ® Next‑Gen Game Dev Tools

Build Next‑Gen Quest VR in Unity: Tools, Tips, and $1.5M Incentives

If you’ve wondered how to turn your Unity skills into compelling Quest VR/MR games, this session is a practical roadmap. Meta’s advocates explain why VR demands new design thinking, then dive into concrete tools: Meta XR SDKs, drag‑and‑drop interaction building blocks, desktop XR simulation, immersive debugging, and performance analysis. They highlight sample projects and upcoming AI + passthrough integrations for smarter mixed reality. The talk culminates in an invite to Horizon Start and its $1.5M developer competition for new and upgraded VR experiences.

From Ragdolls to Reins: Control Rig Physics in UE5 and The Witcher 4

Physically simulated characters in Unreal no longer have to mean scattered Blueprints and fragile setups. In this Unreal Fest session, Epic’s Danny Chapman demoes new Control Rig Physics components that turn physics into first-class rig elements, with parent-space ā€œmuscleā€ drives and simulation-space ā€œpuppetā€ controls. He illustrates the workflow with a mech demo, then goes behind the scenes of the Witcher 4 UE5 horse: reactive mane and tail, jostling saddlebags, and reins that dynamically follow Ciri’s hands. The result is more expressive, performant characters that still stay under animator control.

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