Procedural Ships 🚢, Unity co‑op template 🎮, Zen C 👨‍💻

Jan 22, 2026

⚙️ Procedural Worlds & Co‑op Systems

Unity Dev Builds Advanced Procedural Ship Generator for Pirate Co‑op Game

Sinan Ata’s latest Unity project is a procedural ship generator that turns four defining curves into fully realized vessels, from caravels and galleons to longships. It automatically builds out decks, masts, stairs, and other structural details, occasionally producing unusual but charming ship shapes. Although this powerful tool won’t be sold as a standalone asset, it underpins a pirate co-op game now in development. Curious devs can follow Ata on Reddit and check out related ship-focused projects.

Unity 6.3’s New Multiplayer Template: Third‑Person Co‑op in Minutes

Unity has released a free Multiplayer Third-Person Template for Unity 6.3 that lets you prototype online platformers and shooters with almost no netcode setup. The livestream walks through modular player abilities, interactables, weapons, and notifications—all built on Netcode for GameObjects and Multiplayer Building Blocks. You’ll see in-editor multiplayer testing, online sessions via Unity Cloud, and even a “pizza gun” made without writing new code. It’s tailor-made for rapid co-op prototyping and game jams like Global Game Jam.

🎨 2D Art & Animation Workflows

Explore Unity’s Free 2D Animation Sample Pack for Pixel Art & Skeletal Rigs

Unity has released a 2D Animation Sample package showcasing internal 2D character assets and professional animations across multiple styles. The pack includes a pixel art version of Unity Chan, demonstrating both frame-by-frame animation and smooth integration with Aseprite. There’s also a highlight of an interaction tool from Negen Games designed to build realistic interactions in seconds. Developers can download the sample and follow a step-by-step guide to learn the full workflow.

Zen C Brings RAII, Generics, and Async/Await to Classic C

Zen C is a new language that lets you write modern, high-level code while still compiling down to human-readable C11. It adds features like RAII, generics, pattern matching, traits, tagged unions, and async/await on top of plain C performance. You also get niceties such as type inference, `defer`, `autofree`, string interpolation, and built-in vectors and hash maps. For engine and tools programmers, it offers a way to modernize C workflows without abandoning the C ecosystem.

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