C# 14 in Unity ๐Ÿ‘จโ€๐Ÿ’ป, Indie Game Marketing ๐ŸŽฎ, VFX Grass ๐ŸŒฟ

Feb 1, 2026

๐Ÿš€ Upgrade Your Unity & C# Workflow

Hack Your Unity Editor to Use C# 14 Today

Unity is still stuck on C# 9, but this tutorial walks you through enabling C# 14 features in your projects right now. From primary constructors and cleaner extensions to static extension helpers, youโ€™ll learn how to modernize your Unity codebase and what actually works at runtime. The video details how to patch the Editor with the latest .NET SDK compiler and configure `csc.rsp` per assembly. It also carefully outlines the dangers, broken features, and why you should avoid this on critical live titles.

Boom Mics, Bare Metal, and Better Software: Inside Sanderโ€™s Journey

Production sound mixer and low-level programmer Sander shares how chasing actors with boom mics led him into C, assembly, and eventually Odin and Jai. He explains why Python misled him as a beginner, what he loves and hates about modern systems languages, and how he built a dynamic phase-alignment algorithm for film audio. He also reveals the chaotic, lucky origins of the invite-only Better Software Conference in a tiny Swedish town, and reflects on Norse myths, writing, and being brutally selective about games and tools.

๐ŸŽฎ Crafting Games & Communities

How to Market Your Indie Game: Platforms, Hashtags, and Communities

If youโ€™ve finished coding but have no idea how to market your game, this post breaks it down into clear, doable steps. Learn how to find your audience via similar titles, choose the right platforms, and tailor content formats for each one. The article shares specific hashtags, indie-friendly subreddits, Discord communities, and a social scheduling tool to streamline your efforts. Above all, it urges devs to prioritize consistency, creativity, and genuine community over viral lottery tickets.

From 10 Minutes to 1 Day: Building Interactive VFX Grass in Unity

Unityโ€™s Orson Favrel turns VFX Graph into a powerful grass tool, showing how the same effect evolves under strict time limits. Starting from a quick placeholder, he adds parametric spawn counts, natural-looking random distributions, custom grass meshes, and better shading to reach a convincing field. After a full day, the grass sways with wind, bends as characters push through it, and uses LOD to stay performant. Perfect inspiration if you want richer foliage and interaction in your Unity games.

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