Zen 4 Contents 📚, Halftone Shaders ✨, Godot AI Slop PRs 🤖

Feb 17, 2026

🎮 Rendering & Visual Wizardry

GPU Zen 4: Inside Next‑Gen Rendering for DOOM and Assassin’s Creed

GPU Zen 4 – Advanced Rendering collects production-proven techniques from some of the biggest modern games and engines. The table of contents showcases chapters on DOOM: The Dark Ages’ visibility buffer, deferred rendering, and volumetric clouds, plus Assassin’s Creed Shadows’ tree animation and ray-traced world. It also highlights large-scale ray tracing in Snowdrop, ReSTIR-based path tracing in Unreal Engine 5, and cutting-edge neural rendering methods. Tooling topics like continuous streaming systems and remote particle editing round out this high-end graphics toolkit.

Breaking the Grid: Advanced Halftone Shaders for Stylized Games

What begins as a basic halftone dot shader quickly evolves into a rich toolkit for post-processing effects. The article walks through pixelated sampling, luma-controlled radius, CMYK-style multichannel halftoning, and managing Moiré via rotated grids. It then explores unconventional variants like ring patterns, liquid-ink blobs that merge across cells, and dynamically displaced halftone driven by input trails. Ideal for game devs looking to give 3D scenes a comic, retro-print, or experimental art direction.

GM Shaders: Your One-Stop Shader Resource for GameMaker

GM Shaders is a dedicated learning hub for shader programming in GameMaker, built for both game developers and software engineers. It offers tutorials that span from core shader fundamentals to advanced visual techniques, plus a glossary to demystify key terms. The site is designed to help you systematically master visual effects inside GameMaker. For ongoing bite-sized tips, it’s backed by a companion mini tutorial newsletter at mini.gmshaders.com.

⚙️ Tools & Plugins

Save Your Players’ Batteries: New Energy Saver Plugin Released

Energy Saver is a new plugin from Bold Beetle Games that helps developers cut energy usage by adding smart idle behavior and lowering framerates in low-intensity menus. It’s aimed especially at mobile titles, where every watt saved can mean noticeably longer play sessions. The tool is highly customizable and promises integration in seconds. A similar “Energy Saving” tool exists for Unreal Engine 5, along with a roundup of further energy-efficiency resources.

Drop-In Steam Integration for Unreal: Achievements, Cloud Saves, and More

This new PloxTools plugin delivers a clean, out-of-the-box Steamworks integration for Unreal Engine PC games. Developers get instant access to achievements, leaderboards, stats, cloud saves, friends, overlay, and screenshots through a streamlined Blueprint API and direct C++ hooks. The system emphasizes asynchronous operations, explicit error handling, and predictable typed structures instead of heavy abstractions. It targets teams who want production-ready Steam features with minimal SDK hassle on Windows and macOS.

🧠 Production, Community & Workflow

Indie Game Comms That Don’t Burn You Out: A Practical Framework

Indie devs are told to “be everywhere,” but this guide argues you only need clear messaging and a small, sustainable presence. Rebecca Attard‑Phillips lays out practical tools like the Three Messaging Pillars, positioning statements, and a three-tier comms framework that prioritizes Steam, a trailer, and one social channel. She also shares burnout-proof habits such as a weekly “comms hour” and aggressive content reuse. The result is a realistic blueprint for reaching players without sacrificing your sanity.

Godot Maintainers Overwhelmed by ‘AI Slop’ Pull Requests

Godot’s core team is sounding the alarm over a wave of low-quality, AI-generated pull requests. Veteran maintainer Rémi Verschelde says reviewing this “AI slop” is draining, demoralizing, and stretching maintainers to their limits, even as they try to stay welcoming to newcomers. The team now has to second-guess whether contributors understand the code they submit, with over 4,600 PRs open. Verschelde argues that more funding for paid maintainers is the only viable path forward.

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