Unity EQS 👾, Unreal MetaSound 🎧, Linux Game Dev 🐧

Mar 1, 2026

🎮 Advanced Game Systems & AI

Recreating Unreal’s Environment Query System in Unity 6

Unity doesn’t ship with anything like Unreal’s Environment Query System, so this video shows you how to build it yourself in Unity 6. Step by step, it constructs generators, tests, and scoring logic that let AI reason about the environment instead of following rigid, hardcoded behaviors. You’ll see how to implement the environment query, executor, and query runner, then plug the system into game agents. The result is smarter, more flexible spatial decision-making — with complete source code available.

Supercharge Unreal Audio: MetaSound View Models and Tech Audio Tools

Epic’s Tech Audio team dives deep into the new Tech Audio Tools ecosystem, showing how MetaSound view models, preset widgets, and editor utilities can transform your Unreal audio workflow. They demonstrate building reusable MetaSound graphs (like random footsteps or a synthesized kick drum), then driving them with custom UMG interfaces instead of raw pins. The stream also covers documentation tools, input migration utilities, visual analyzers, and even printing synthesized SFX to WAV. It’s a practical blueprint for scaling game audio authoring in UE5.

🌐 Modern Web & Cross‑Platform Dev

How DataStar Makes the Web Feel Like a Game Engine

Delaney Gillilan went from circus performer to systems programmer and ended up building DataStar, a tiny hypermedia-first web framework that treats the browser like a high-performance engine instead of something to be recreated in JavaScript. In this interview he explains why “the fastest thing you can do is not do JavaScript,” how streaming HTML over SSE can beat SPA architectures by orders of magnitude, and why everything in DataStar is a pluggable, spec-friendly layer of glue. If you care about engine-like performance for your tools, dashboards, or game backends, this is a compelling blueprint for using the web without hating it.

Game Dev on Linux: What Works, What Hurts, and What’s Missing

Thinking about doing game development on Linux? This deep dive looks at the full experience: from built-in compilers and painless open source builds to GPU driver headaches, distro fragmentation, and missing commercial software. You’ll see which engines and tools shine on Linux (Godot, Blender, Krita, Maya, Unity, Unreal) and where things fall apart, especially for music and video production. It’s an honest assessment of whether you can go “all in” on Linux—or when you’ll still want Windows around.

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