Steam Page Pitfalls 💀, PS Move BTS 🕹️

Jun 20, 2026

🕹️ Game Dev Kits & Tools

New Unity Survival & Crafting Kit Packs AI, Building, and Day/Night

Queen Studio’s new Unity kit aims to handle the heavy lifting for survival and crafting games, bundling base-building, combat, AI, inventory, weather, saving, and a full day/night cycle. You get a grid-based construction system, a no-code recipe-based crafting workflow, and a feature-rich character controller with health, hunger, and durability. With PC and mobile control schemes built in, it’s designed to let you quickly prototype anything from peaceful adventures to action-packed open worlds.

5 Steam Store Page Mistakes That Are Killing Your Wishlists

BiteMe Games tears into common Steam store page failures and shows how to fix them without massive budgets. From overused AI art and bare-bones capsules to missing trailers and same-y screenshots, he explains exactly why so many Next Fest games “fail the vibe check.” You’ll learn a simple formula for short descriptions, how to use MP4 “GIFs” effectively, and why localization massively expands your reach. If you’re preparing a store page, this is a must-watch reality check.

🎯 Career & Marketing Lessons

When 30K Wishlists Sell 1K Copies: Pivoting My Career

A veteran programmer and designer shares how his five-year simulation strategy game launched with over 30,000 Steam wishlists and still sold under 1,000 copies in its first week. Burned out from the project and from producing 30–40 hour tutorial videos on the side, he quits his studio job to go fully independent. Now he’s doubling down on his Game Dev Guide channel and a new chaotic multiplayer taxi racer, Cabs of Chaos, backed by Patreon, sponsors, and community support.

Six Pixels and a Dream: The Wild Engineering Behind PS Move Tracking

Former Sony R&D engineer Anton Mikhailov walks through how a tiny team turned a cheap webcam and a glowing orb into the PlayStation Move’s surprisingly accurate 6DoF controller. The episode dives into brutal real-world computer vision problems—tiny pixel footprints, Bayer artifacts, vignetting, motion blur, and rolling shutter—and the math and tricks used to beat them on PS3 hardware. Along the way you get origin stories, wild bugs, hardware battles with Japan, and how this tech later powered PSVR.

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