Unreal Ocean Sim ๐, AutoRemesher Retopo ๐, Odin 1.0 ๐จโ๐ป
๐ Tech & Tools Spotlight
EasyWaterscape Brings AAA Ocean Simulation to Unreal in One Blueprint
EasyWaterscape is William Faucherโs new Unreal Engine 5.7+ water tool that wraps AAA-style FFT ocean simulation into a single, easy-to-use Blueprint. It delivers non-tiling, camera-following oceans or lakes, complete with built-in buoyancy, shoreline generation, and dynamic, physically-derived foam. A CoastMaker tool auto-creates coastlines and surf, while presets like Calm Lake, Rough Sea, and Stormy Ocean get you great results instantly. Everything is 100% Blueprint and instance-editable, ready for both games and cinematics.
AutoRemesher 1.0: Free, Open-Source Quad Retopo for Your High-Poly Meshes
AutoRemesher has finally hit its 1.0 release after more than five years of development, offering artists a fast way to convert high-poly meshes into quad-based topology. The tool is free under the MIT license, including for commercial projects, and runs on Windows, macOS, and Linux. Built on libraries like Geogram, libigl, and Isotropic Remesher, it may still need some manual cleanup but promises quick remeshing. It joins a growing wave of new, often AI-powered retopology tools.
๐ Dev Growth & Marketing
Steam Wishlists and Sales: Live Q&A with a Marketing Expert
Code Monkey sits down with Steam marketing expert Chris Zukowski to explain how indie devs can actually turn visibility into wishlists and sales. They dive into when to launch your Steam page, what really matters on it (capsule, screenshots, trailer), and how often to update your demo. Youโll also learn how to handle low-wishlist games, read Steamโs new visibility rules, and follow a concrete marketing toโdo list for your next launch.
Odin Hits 1.0 as โOdin 2027โ with Inline ASM and Mobile Support
Odin is finally heading to its first stable milestone, now named Odin 2027 instead of โ1.0,โ capping a decade of work thatโs already seen commercial tools and shipped games built in the language. The release will ship with a strict language spec, inline assembly support, new core packages like HTTP/TLS and zip, and improved image handling. Native ObjectiveโC bindings and full iOS and Android support are also on the way, positioning Odin as a serious contender for crossโplatform game and engine development. The team is locking down features and asking developers to hammer on nightly and monthly builds to help harden the release.