Steam Scam Alert 📦, Roblox AI Open-Source 🧒, Unity CLI 🖥️
🚀 Tech & Tools Spotlight
Streaming 3D Like Netflix: Inside Miris’ AI-Powered Spatial Streaming
Miris’ CTO Sean Looper breaks down how the company uses AI and large-scale streaming tech to deliver interactive, film-quality 3D to any device. Instead of cloud pixel streaming, Miris preprocesses assets once, turning them into a spatial database that’s adaptively streamed based on device power, bandwidth, and viewpoint. Creators can ship “ground truth” high-res assets without manual optimization, while Miris handles scale and delivery. The goal: make 3D as easy and ubiquitous as streaming video, across games, VFX, digital twins, and beyond.
8 kHz Mice No Longer Kill Your FPS in Godot
Godot 4.7.2 finally fixes a nasty Windows bug where high polling rate mice (2–8 kHz) could tank framerates into single digits. The team reworked the Windows input path to buffer raw mouse events and throttle legacy WM_MOUSEMOVE handling, preventing the message queue from being flooded. Benchmarks show sub‑1 FPS at 8 kHz jumping to a stable ~1700 FPS uncapped and near-locked 480 FPS with V‑Sync. Devs are still encouraged to keep their mouse motion handling in _input() lean for extreme setups.
🛡️ Safety, Scams & Staying Smart
Roblox Open-Sources Powerful AI Safety Tools for Kid-Friendly Games
Roblox is open-sourcing three of its core AI safety systems—PII Classifier, Sentinel, and its latest voice safety model—through the ROOST Model Community alongside Google and OpenAI. These tools already run at scale on Roblox, catching nearly 70% of detected child-endangerment cases and moderating real-time voice chat in 30 languages. The upgraded PII Classifier jumps from a 63.41 to 90.52 F1 score and now supports 189 languages. Roblox is also releasing a synthetic benchmark dataset to help other studios stress-test and compare their own moderation pipelines.
The $100 Steam Game Scam Every Indie Dev Must Know
Code Monkey breaks down a new scam targeting small Steam games with seemingly harmless $100 “buyout” offers. Once scammers gain access, they can push malware to your existing players through game updates, using your reputation as cover. The video shows real scam email examples, explains how the payload is delivered, and why instant Steam updates are both powerful and risky. You’ll also learn how to spot red flags while still recognizing legitimate partnership opportunities.
🎮 Dev Journeys & Big RPG Ambitions
How Four Programmers Built the Massive RPG Clair Obscur: Expedition 33
Sandfall Interactive’s Tom Guillermin and Florian Torres break down how just four programmers shipped Clair Obscur: Expedition 33, one of the year’s biggest RPGs. The session dives into the tech choices that let designers freely create and combine gameplay elements across 30+ hours of story and comparable side content. You’ll hear about the architecture, tools, and production strategies that made a huge scope possible with a tiny engineering team. A must-watch for small teams chasing big RPG ambitions.
Be the Mammal: 50 Years of Game Dev Career Lessons
MMO veteran Gordon Walton delivers a crash course in surviving the game industry’s brutal cycles. He shares stories of cancelled projects, firings, and market crashes, arguing that resilience, lifelong learning, and honest self-assessment matter more than raw talent. Along the way he explains why you should steal and improve ideas, fire brilliant jerks, understand marketing, and pick the team size and company scale that truly fit you. His closing warning: adapt like a mammal, or get wiped out like a dinosaur.
🧪 Building Better Games
Unity CLI + GitHub Actions: Zero-Cost CI for Your Game
Learn how to turn your Unity project into a fully automated pipeline using the new Unity CLI and GitHub Actions. The tutorial covers installing the CLI, spinning up projects, writing a simple test, and running it via command line with XML/JSON output. You’ll see a real GitHub Actions YAML that handles editor installation, license activation, test execution, artifact upload, and license return. It’s an accessible DevOps intro that doesn’t require a heavy CI background—or any extra spend.
Building a Time‑Travel FPS Metroidvania in Unity: Tempus Vite Deep Dive
Whiteboard Games joins Unity for a deep dive into their time‑travel FPS Metroidvania, Tempus Vite. They reveal how the entire station exists in two stacked timelines inside one scene, and how time jumps simply move the player between them. The team walks through their hand‑painted stylized art pipeline, custom shaders, and lighting hacks, plus a robust “consequence system” that lets designers script complex interactions without code. It’s packed with concrete Unity tips on tools, time systems, and level design.