Wolfenstein 3 🎮, PixiJS 3D 🛠️, UE AI Workflows 🎮


Games and Studio News 🎮

MachineGames confirms Wolfenstein 3 is in production

MachineGames has confirmed Wolfenstein 3 is in production, with Brian Bloom returning as B.J. Blazkowicz and Debra Wilson as Grace Walker. Xbox CEO Asha Sharma also confirmed the project. MachineGames studio head Jerk Gustafsson previously said the team had envisioned B.J.’s story as a trilogy, with plans for a third installment dating back to development of The New Order.

id Software confirms new game led by Hugo Martin

id Software confirmed it is developing a new game with teams in Texas and Frankfurt, with Hugo Martin again directing. The studio said it will be some time before it shares further details; no title, genre or release window was given. The confirmation followed Xbox CEO Asha Sharma’s mention of the project. Separately, Doom: The Dark Ages’ Slaughter Mode, a horde mode with escalating random encounters, bosses and arenas, is scheduled to launch November 16.

Four-minute Fable gameplay trailer shows Deepwood quest and combat

Xbox’s four-minute gameplay trailer for Playground Games’ Fable reboot shows dialogue, melee and ranged combat, and magic as the Hero of Briar Hill and Arden investigate magical disturbances in Deepwood. PC Gamer’s Andy Chalk argues that the footage looks grim and conventional compared with earlier entries, while acknowledging the clip’s limited scope. The article reports positive YouTube comments and more subdued Reddit reactions. Fable is scheduled to launch on February 23, 2027, with PC pre-purchases available through Steam.

CD Projekt uses AI to adjust Geralt’s Polish voice for upcoming Witcher 3 expansion

CD Projekt worked with Respeecher to adjust Jacek Rozenek’s new Polish-language Geralt recordings for The Witcher 3: Wild Hunt’s upcoming Songs of the Past expansion, Game File reports. Rozenek approved the process after a 2019 stroke and aging changed his voice. The aim is to match his original performance because the expansion takes place during the base game. CD Projekt called it a special case and said it has no plans for similar treatment of English-language actor Doug Cockle’s voice.

Game Development Tools 🛠️

PixiJS 3D Enters Open Beta

PixiJS 3D is now in open beta as an MIT-licensed 3D engine that integrates with PixiJS 2D on a shared stage. Developers can add 3D scenes as View3D display objects while reusing PixiJS workflows, assets and pointer events. The engine is designed for WebGPU and also runs on WebGL2, with built-in rendering features including animation, shadows and post-processing. It requires PixiJS 8.23.0 or later; its API may change before a planned 1.0 release.

Tripo demonstrates Agentic Canvas workflows for 3D game assets

Tripo demonstrated how its Agentic Canvas coordinates 3D asset generation, edits to individual parts, UV preparation, texturing and rigging through reusable node workflows. Examples included a treasure chest finished using Blender, Substance Painter and Unreal Engine, and a lunar mech shooter built in Unreal Engine 5 with a playable Windows build. The team emphasized that generated assets still require inspection and cleanup, and that facial details may need manual adjustment.

Playing and Making Games 🤝

Wookash and guests play Big Walk and discuss AI use in games

Wookash, Anton, Valigo and Raphael Luba play the multiplayer game Big Walk, whose proximity-based voice chat and gestures shape how players coordinate while exploring and solving puzzles. The stream also discusses controversy over the game’s AI disclosure: participants say developers used Claude to address an obscure Unity bug, disputing claims that the game was made entirely with AI. They debate AI’s role in game development and offer mixed views on Big Walk’s puzzles, controls and value as a social game.

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