Mobile 3D 📱, UE Animation 🎮, N64 Engine 🕹️

Feb 20, 2026

🎨 Environment Crafting

Build Fantasy Worlds Fast with ToonScapes: Spring Isles

SICS Games’ ToonScapes: Spring Isles gives Unity devs a ready-made toolkit for creating picturesque, fairytale-inspired environments. The pack includes hundreds of meshes and prefabs spanning cliffs, vegetation, modular Asian-themed buildings, stone ruins, and more, plus three demo scenes showcasing sunny and nighttime moods. Custom shaders power dynamic vegetation, multi-layer skyboxes, stylized stone, water, and terrain blending. A grid scene neatly lays out all assets so you can quickly inspect and drop them into your levels.

Homestead – High-End 3D on Old Mobile Devices

Go behind the scenes of Big Farm: Homestead, where New Moon Production scales a dense, seamless 3D farm world across nearly a decade of mobile hardware. The team dives into using ECS and the Burst Compiler for world logic, URP and Shader Graph for tunable visuals, and Addressables for smart content streaming. Along the way, they share practical optimization tricks—shadow proxies, dynamic resolution, and deep profiling—that any mobile dev can apply to keep games beautiful and smooth.

🧠 Leveling Up Game Design Skills

Stuck in Gamedev Tutorial Hell? Here’s How to Finally Escape

This video confronts the trap of gamedev tutorial hell—spending months or years watching Unity videos without ever finishing a game. Sasquatch B Studios shares how they wasted nearly two years this way and the mindset shifts that finally got them building. You’ll learn how to use tutorials strategically, pick a real project, and move toward actually shipping games. It also highlights structured Unity/career paths and community resources to keep you on track.

How to Steal Like a Game Designer

This video breaks down how to make an original, sellable game by “stealing like an artist” instead of cloning. The dev argues you should start from a clear player fantasy—reframed as a craving—then look at similar games to borrow their mission loops, upgrade systems, economies, and UI conventions. Case studies like Farming Simulator, Armored Core 6, and cockpit sims show how to realize the “control giant machinery” fantasy in different ways. The core idea: steal solved friction and frameworks, then rebuild everything in your own context.

🎮 Tools for Retro and Modern Animation

Unreal’s Game Animation Sample Pack Updated for UE 5.7

Unreal Engine’s Game Animation Sample Pack (GASP) has been updated for UE 5.7 and now includes over 500 game-ready animations to accelerate your workflow. The new version showcases practical setups using the Mover plugin and Smart Objects, plus fresh slide mechanics and locomotion styles ready to drop into gameplay. It’s a fast way to prototype or polish character movement. You can download the updated pack on Fab alongside the latest Unreal Engine 5.7 release.

Build Real N64 Games Today with the New Pyrite64 Engine

Targeting real N64 hardware just got a lot easier with the first release of Pyrite64, a dedicated Nintendo 64 game engine and editor. The tool offers seamless 3D asset import from Blender and Fast64, component-based object management, and flexible logic via C++ scripts or visual node graphs. Advanced features like a 256x texture pipeline and HDR+Bloom are showcased in the bundled sample game “Cathode Quest 64.” A built-in toolchain manager sets up MSYS2, Libragon, and Tiny3D for you.

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