Unity asmdefs 👨‍💻, custom handheld 🔧
🎮 Smarter Game Dev Workflows
From Script Chaos to Structure: Unity asmdefs Explained
Unity tutorial shows how Assembly Definitions (asmdefs) can do far more than speed up compile times - they can rescue a messy project architecture. The video explains how Unity compiles scripts by default, then walks through structuring assemblies and folders around clear boundaries. You’ll also learn key asmdef settings and dependency patterns that keep code modular. It’s a practical, incremental guide to untangling growing Unity projects without a risky full rewrite.
Can Unity AI Really Make a Full Game From a Prompt?
Unity’s CEO says their AI will soon be able to create full casual games from a simple text prompt—but how close is that to reality? In this video, Code Monkey breaks down Unity’s AI roadmap, what they’re promising for GDC, and how capable the current tools actually are. He shows where AI genuinely helps—like speeding up prototyping and boilerplate—versus where it still falls short. The conclusion: AI is a powerful assistant, not a replacement for game developers.
đź§ Rendering & Systems
Inside Dark Souls III’s Renderer: A Complete Frame Breakdown
This article reverse-engineers Dark Souls III’s entire rendering pipeline using GPU capture tools, showing exactly how a single frame is built. It walks through 8K cascaded shadow maps, G-buffer packing, SSAO, tiled lighting, transparents, particles, and a rich post-process stack with DOF, motion blur, bloom, and color grading. You’ll also see how planar reflections, subsurface scattering, and GPU-simulated cloth are implemented. A must-read if you’re building your own renderer or obsessed with FromSoftware’s visuals.
Designing a Custom Handheld Console: KiCad, JLCPCB, and RP2040 Firmware
Alex Evans walks through designing a tiny handheld console—from clicky keys and a color screen to a complete PCB ready for manufacture. Using KiCad and JLCPCB, he builds an RP2040-based board with USB-C, battery charging, LEDs, audio, and an accelerometer, explaining practical layout and part-selection choices along the way.